![]() This plugin is made by Matt Gorner, we're just hosting it for him. This is for a metallic laquer that has different color for different viewing angles, a high gloss coating and a low wide gloss color metallic layer. We've provided a nodal network for you to experiment with. Because car paints are built up from several layers, depending on what type, color and finish, you will need to experiment with the look you want. You standard diffuse plus some reflection and specular is not going to cut it. Requires the Skylight plugin, which can be found on Denis Pontier's site.Ī more challenging scene, but still fast to render, this scene is designed to throw off the GI engine by introducing very small detail in a large space that's almost entirely indirectly illuminated, while still rendering very fast.Ĭar paints and laquers are notoriously difficult to get right in computer programs. The reflective ball allows you to check for out-of-camera GI quality, the Dielectric ball checks for through-transparency GI and the red ball the color bleed. Adding an object with really thin features such as a chair will help you test contact and thin shadows, together with the window edges. The clean room shows most radiosity problems quickly. Requires the Skylight plugin, which can be found on Denis Pontier's site.ĭeceptively simple scene that is ideal for fast radiosity experiments. This scene exploits and showcases some of the new features that were introduced in Lightwave 9.2, such as improved radiosity, energy conserving materials such as dielectric, conductor and delta, faster reflection blurring and the real lens camera.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |